
The original character of the Swordmaster was created by Seong-wha Jeong and we had 3DTotal's in-house 3d artist Richard Tilbury, re-create the character in 3dsmax as well as create the textures in Photoshop, in our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time rendering. We have also converted the tutorials into Cinema 4D, Maya, Lightwave and Softimage platforms. Even if you are not a user of one of them, the principles should be easily followed in nearly all other 3D applications.
The Swordmaster tutorials is spread over 8 Chapters which outline, in detail, the process for creating the Swordmaster below are the details.
Chapter 1:
Modelling the Head
Chapter 2:
Modelling the Torso
Chapter 3:
Modelling the Arms & Legs
Chapter 4:
Modelling the Clothing & Hair
Chapter 5:
Modelling the Armour
Chapter 6:
Mapping & Unwrapping
Chapter 7:
Texturing the Skin & Body
Chapter 8:
Texturing the Armour & Clothing
Original Character Design by: Seong-wha Jeong
Translation & Modelling : Richard Tilbury
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