3DTotal: Aquarium (3D) - 3dsmax

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This 38 page tutorial series is split into 6 chapters and will endeavour to give you an insight into how a fully realised 3D scene may be arrived at from beginning to end. The tutorials will attempt to address the key issues and techniques appropriate in achieving this, from concept sketches through to building the 3D scene, mapping and unwrapping, texturing and eventually to lighting and rendering, culminating in a final render. The emphasis over the course of the series will be on the texturing, which will be covered in two of the six instalments, and principally the aging and wear of materials.

The downloadable file will also include the relevant resource and scene files needed for this tutorial.

Please Note: Chapters 1 - 3 are non software specific and instead deal with techniques and principles common to designing and building an environment. The author has used 3dsmax to build the scene and therefore chapter 2 references the max interface however the methods are equally applicable to all packages.

1 - Importance of Reference The series will begin with a look at the gathering and importance of reference material, and then transposing these into some concept sketches and a concept / production painting.
2 - Modelling Overview This chapter will go on to deal with a general modelling overview, which will be non-software specific, and then follow with a look at Photoshop and some general preparation of textures, along with tips on removing seams and tiling problems.
3 - Preparing the Textures This chapter will focus on Photoshop and more specifically, the job of preparing textures, including painting out seams and making images tileable.
4 - Texturing Principles This chapter will focus on texturing principles such as mapping and unwrapping, bump specular and normal maps along with combining textures.
5 - Texturing Principles This chapter will cover using masks and adding dirt and grime.
6- Lighting & Rendering The final chapter will discuss lighting and rendering techniques and show how a simple lighting rig can be set up, along with different render passes ready for a final composite in Photoshop.

Tutorial By: Richard Tilbury

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