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Topics Covered:
Efficient Polygonal Modeling Workflow
Acquiring Reference Via Photoshoot
Creating a Proxy Model
Working with Art Director and Concept Designer
Creating a Detailed Full Character
Sculpting Additional Details in ZBrush
Making Art Directed Revisions
Preparing the Final Model for Production.
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01: Production Meeting with Peter
02: Workflow and Proxy Model
03: Reference Shoot with Paul
04: Upper Body Detail
05: Lower Body Detail
06: Production Meeting: Mark's Revisions
07: Addressing Mark's Notes
08: Modeling the Face / Blendshapes
09: Production Meeting: Spencer and Eric |