In this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline. Referencing two different cars models, Kevin demonstrates his methods for approaching each model's construction. He covers using orthographics and scale models, roughing in the car body, refining individual panels, creating surface details, building complex wheel rims and preparing the model for texturing. Kevin concludes by examining the application of his techniques to different car models.
190 Minutes of Lecture
Topics Covered
Finding and Using Car Orthographics
Using Scale Models
Building a Rough Car Model
Refining A Car Model Using a Panel Approach
Building Car Rims
Using Guide Curves for a Smooth Finish
Using Booleans
Chapters
01: Introduction to Base Concepts
02: Properly Using Booleans
03: Obtaining Car Orthographic Images
04: Aligning Imageplanes Using Blueprints
05: Aligning Imageplanes from Physical Models
06: Roughing in the Basic Shape
07: Breaking Down the Car for Refinement
08: Refining the Front Quarter Panel
09: Refining a Design Car
10: Modeling Car Rims
11: UV Layout Issues
12: Final Review and Conclusion
Instructor Bio
Kevin Hudson is the Modeling Supervisor at Sony Pictures Imageworks. With over eleven years of experience as a digital modeler, his credits include James and the Giant Peach, Stuart Little 1 and Stuart Little 2, Contact, Anaconda, Harry Potter and the Sorcerer's Stone, Hollowman, The Polar Express, Ghost Rider and the Academy Award® winning short The ChubbChubbs. Before moving into digital, Kevin created traditional effects for over eight years, working on many films including Star Trek 6, Predator 2, Edward Scissorhands, The Addams Family, Darkman, Batman Returns and Congo.

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