UV Mapping for Games: Low Poly UV Layout with Mayan Escalante

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  DVD
Regular Price: US$41.40
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UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion. How you project and arrange your UVs can greatly impact the look of the model and the time it takes to paint your textures. This lecture will cover the tools and techniques necessary to create efficient UV maps.

Over 2 1/2 hours of lecture.

Topics Covered
UTE (UV Texture Editor)
UV Projection
Creating UV Shells
Mirroring UVs
Transferring UVs
Shell Arrangement
Using a Reference Map
Focusing Resolution

Chapters
01: Separating the Model
02: Mapping the Head
03: Mapping the Upper Body
04: Mapping the Lower Body
05: Mapping Hands
06: Mapping Boots
07: Mapping Gear
08: Mirroring Geometry and UVs
09: Arranging Shells

Instructor Bio
Mayan Escalante is a graduate of the Art Center College of Design, where he studied illustration and entertainment design. He has worked as a freelance illustrator and is currently a character artist for Electronic Arts Los Angeles, where he has contributed concept art and 3D assets for numerous projects including several games in the popular Medal of Honor series. His work has also appeared in galleries and print. Mayan has taught at USC and is currently an instructor at the Gnomon School of Visual Effects.

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