| Creating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in Head Modeling for Games , demonstrating the tools and techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.
Over 2 1/2 hours of lecture.
Topics Covered
Use of Concept Drawings in Modeling
Poly Count Restrictions
MJ Poly Tools
Primitive Modeling
Modeling the Form
Topology
Chapters
01: Setting up the Scene
02: Blocking in the Body
03: Modeling Secondary Details
04: Modeling Finishing Details
05: Modeling Hands
06: Modeling Boots
07: Gear Modeling and Integration
08: Edge Smoothing and Finalizing Scene
Instructor Bio
Mayan Escalante is a graduate of the Art Center College of Design, where he studied illustration and entertainment design. He has worked as a freelance illustrator and is currently a character artist for Electronic Arts Los Angeles, where he has contributed concept art and 3D assets for numerous projects including several games in the popular Medal of Honor series. His work has also appeared in galleries and print. Mayan has taught at USC and is currently an instructor at the Gnomon School of Visual Effects.

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