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FaceGen Modeller is a stand-alone parametric face modelling software for Windows. It create faces from one or more photographs, or at random. You can edit faces in over 150 ways, including race, age and gender.

Choose between different mesh structures and UV layouts and export to most 3D file formats, complete with animation morphs.

FEATURES 
Instant, realistic face creation:
• Generate realistic faces at random for any race, gender and adult age
group.
• Easily create faces from one or more photographs.
• Over 50 symmetric and 25 asymmetric shape controls.
• Over 30 coloring (texture) controls.
• Quickly shape faces to match almost any adult human face.
• Apply detailed skin textures.


 Flexible import options:
• Match faces to your photographs.
• Bring in your own head mesh and hairstyle models using the FaceGen
Customizer.
• Import your own texture images onto any object.


 Flexible export options:
• Apply your face to any of our hi-res, med-res and lo-res meshes.
• Or apply your face to your own mesh and UV layout using the FaceGen
Customizer.
• Save your faces in the FaceGen FG format and apply them later to any
mesh.
• Export models to 3DS, Maya ASCII (ma), Lightwave 6 (LWO), OBJ, XSI,
VRML1 and VRML97.
• Export texture maps to BMP, JPEG, TGA and TIFF.
• Transform the coordinate system of your exports.


 Instant Animatability:
• Comes with 36 expressions, phonemes and modifiers.
• Blendshapes appear automatically in Maya.
• Endomorphs appear automatically in Lightwave and are easily hooked up
in MotionBuilder or any other application that reads LWO files.
• Morph targets appear automatically in Softimage 3D and XSI.
• Morph targets are batch exported in a single command for users of Max
(via OBJ or 3DS), and for any other application that reads OBJ, 3DS
or VRML1/97.
• Animation morphs are mesh-specific and are not included with some of
the add-on meshes. |
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Singular Inversions provides the most powerful 3D face shape modeling technology on the market to date. The variety of 3D face geometries that can be simply created from their statistical modeling techniques is truly remarkable.
Keith Waters,
Author of Computer Facial Animation.


The learning curve is one of the easiest I have come across. You'll know the basic run of the program in under 10 mins and be a master of it in just a few days. The speed at which you can create new and interesting faces is truly amazing, you can open the program, change a few settings and export and add UV surfaces in your 3D package in under 5 mins !! If you have a project coming up that requires a cast of hundreds you'll be done in a day instead of months.
Peter Thomas,
Reviewer,
CG Focus. |
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